E-Sports

How E-Sports is a booming global industry?

E-Sports

Esports is a booming global industry where skilled video gamers play competitively. Contrary to common perception, Esports is not simply a phenomenon occurring in the basements of unemployed twentysomethings the industry is real, growing globally, and investable. In fact, over 380 million people watch esports worldwide both online and in person. More people watched the 2016 world finals of popular esports game League of Legends (43 million viewers) than the NBA Finals Game 7 that year (31 million viewers).

WHICH ESPORTS GAMES ARE MOST POPULAR?

Though the actual rankings of the most popular esports games change slightly month-to-month, the ten most-watched games on dominant streaming site Twitch remain consistent. As of right now, League of Legends remains the most-watched eSport in the world. It’s also worth noting, for those less familiar with esports, that the most popular games are not traditional sports-related video games such as Madden or FIFA.

ESPORTS AUDIENCE

Globally, the total Esports audience will grow to 495.0 million people in 2020. Esports enthusiasts (people who watch more than once a month) make up 222.9 million of this number.

Fans are deeply engaged: Fans are already averaging 100 minutes per
session spectating. Interestingly, only about half of viewers actually play
the video game they are watching

Fans are young digital natives: Research indicates that 65% of fans are between the ages of 18-34, and, while the fan base does skew male, 38% of esports fans are women.

SNEAK-PEAK INSIDE THE CASE STUDY

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